Saturday, February 9, 2019
Does Playing Violent Video Games Promote Aggressive Behavior? Essay exa
Introduction     Violent  mental picture games are  sightly more popular among children and adolescents of all ages since its debut approximately 30  days ago.  This growing popularity is generating an increasing concern that these sometimes very graphic  photographs and  life like characters can have a negative influence on the younger generation. Although never proven, there has been speculation that some of the high  give lessons shootings across the country  were committed by students who were habitual players of violent video games. Due to these concerns, a non-profit, self-regulatory organization was established in 1994 by the  cheer Software Rating Board (ESRB) to appropriately rate all video games from EC (early childhood), E (everyone), E10+ (everyone 10 and over), T (teen), M (mature), and AO (adults only). While assessing the  faculty of violent video game ratings, it is unknown how effective these ratings are for the intend audience (Becker-Olsen & Norberg, 2010).      Th   e purpose of this paper is to present a literature  reexamine on existing articles relating to the possibility of violent video games promoting aggressive  behavior. The  possibility set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost  use the title can violent video games promote aggressive behavior. The  seek articles presented are obtained from five case studies each focusing on  contrastive measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies. Measures Demonstrating Viole...  ....        DOI 10.1080/10888690903288748. Retrieved from EBSCOhost Research Database.Polman, H., Orobio De Castro, B. & Van Aken, M. A.G. (2008). Experimental Study of the         Differential  make of Playing Versus    Watching Violent Video Games on Childrens         assertive Behavior. Wiley-Liss Inc. Interscience. Doi 10.1002/ab.20245. Retrieved from       EBSCOhost Research Database. Saunderson, Matt (August 17th, 2005). The American Psychological Association says  force in       Videogames is bad for childrens health. Kombo.com. Retrieved from http//ps3.kombo.com/       Article.php?artid=1760.Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game  wildness on Prosocial and        Antisocial Behaviors. Journal of Young Investigators, 11(2). Retrieved from          http//www.jyi.org/Volumes/volume11/issue2/articles/lee.html.                  
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